Attorney, Author, and Business Consultant for the Comic Book Industry

Why Should You Buy a Book About the Business of Independent Comic Book Publishing?

Added on by Gamal Hennessy.

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As we get closer to the release of The Business of Independent Comic Book Publishing* (See What Information Is in The Business of Independent Comic Book Publishing?), I’m working on the copy that will appear in the online store and on the back cover of the book. Here’s the current version.

What do you think? Would you consider buying a book like this? Drop a comment and let me know.

The business of comics is chaotic and complex. Becoming an independent comic book publisher isn’t like becoming a doctor or a lawyer. There is no license you can obtain or standard path for you to follow. But there are decisions you need to make and steps you can take if you want to turn your creative ideas into published comics.

The Business of Independent Comic Book Publishing will help you understand those decisions. It will walk you through each of the steps, guiding you from your first idea to your finished product. Comic book attorney and business consultant Gamal Hennessy taps into more than twenty years of experience in the industry to help you achieve your goals in comics including:

●      Developing intellectual property that you own and control

●      Creating a business plan tailored for your specific publishing goals

●      Finding and hiring a professional team to create your business and your book

●      Building a long-term relationship with your readers

●      Understanding the distribution process

●      Creating comics you can be proud of on time and under budget

●      Using your comic to generate multiple streams of revenue


The Business of Independent Comic Book Publishing is one-part instruction manual, one-part reference guide and one-part inspirational program. It explains the business and legal concepts in the comics industry to maximize your creativity. It removes much of the doubt and frustration from the business and makes the experience of publishing comics more enjoyable. If you want to become a comic book publisher and possibly create the next generation of modern mythology, you need to understand the business of independent comic book publishing.

About the Author

Gamal Hennessy is an entertainment transactions attorney and business consultant with an expertise in comic book publishing and intellectual property licensing. He began his career as the general counsel for the anime company Central Park Media before moving to Marvel Comics to run their international licensing program. After Marvel, he set up a boutique firm called Creative Contract Consulting to serve independent comic creators and publishing clients for more than a decade. He currently serves as the Vice President of Content and general counsel for the digital comics distribution platform GlobalComix.com

Have fun with your comic

Gamal

* The Business of Independent Comic Book Publishing is scheduled for release in early October of 2020.

If you have questions about the business or legal aspects of your comic book publishing and you'd like a free consultation, please contact me and we can set something up that fits in with your schedule.

PLEASE NOTE: THIS BLOG POST IS NOT A SUBSTITUTE FOR LEGAL ADVICE. IF YOU HAVE AN ISSUE WITH YOUR COMIC PROPERTY, DISCUSS IT WITH A QUALIFIED CONTRACT ATTORNEY OR CONTACT C3 FOR A FREE CONSULTATION

How Can You Learn the Business of Independent Comic Book Publishing?

Added on by Gamal Hennessy.

This is a modified introduction to the book I plan to release this summer called The Business of Independent Comic Book Publishing. It attempts to explain the problem in the comics industry I’m trying to solve, provides an overview of the contents of the book and, what it can and can’t do for you. 

If you have specific questions about this project, please feel free to let me know. 

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The business of comics is chaotic, complex, and on a certain level, crazy. Few other industries transform fantasies and nightmares into potentially profitable products. 

So having a career in comics isn’t like becoming a doctor or a lawyer. There is no license you can obtain or a standard path for you to take to superstardom. Everyone who works in comics has a unique story on how they got to their position. Everyone in the industry used some combination of talent, perseverance, connections, and luck in order to succeed. 

Some people find their way into comics through other forms of professional illustration or visual art. Some began their careers in theater. Some have been found through art portfolio reviews at conventions or through a formal story submission process.

There have been people who learned their craft in staff jobs at established publishers and some who broke into the business working at retail stores. There is no one door that you can open to get into comics. Everyone has to find their own key. 

But if there is one common thread I’ve heard from successful creators, established publishers, and industry watchers, it can be summed up by a statement Matt Hawkins, President of Top Cow: 

 “You need to self-publish and get work out into the public. Many good creators never get anywhere. You have to be good, but you also have to be persistent and lucky” 

The problem is that there are very few ways for an aspiring creator to learn the business and legal aspects of publishing comics. There are dozens of amazing books on the artistic craft of writing and drawing comics, but the nuts and bolts of the industry hasn't been explored in depth… until now. 

The Business of Independent Comic Book Publishing (ICP for short), is designed to help you understand both the comic book publishing industry in general and the needs of your comic book in particular. While ICP can’t guarantee your story will be good, it can facilitate your persistence and help you capitalize on your luck. It can’t teach you how to create comics, but it can teach you how to become an independent comic book publisher.  

How is the Book Structured?

I'm an attorney. A big part of that job is asking and answering questions (See What is Comic Book Law?), so I’m going to stick with what I know. In each chapter of the book, I’ll pose basic and important questions about various aspects of independent publishing. Then, I’ll attempt to provide information and ideas you can use to create your specific publishing program in order to help you get books out the door. 

The book is broken down into twelve sections: 

  1. The Foundation: Understanding your overall goals for making comics

  2. Intellectual Property Management: Turning your ideas into legal assets

  3. Investment: Finding the funds to pay for your book before it is published

  4. Business Management: Securing legal and financial protection for your idea and investment

  5. Talent Management: Finding the best team possible for your book

  6. Marketing: Finding the right readers for your book

  7. Distribution: Finding the best way to get your book to your readers

  8. Production: Making the best comic you can on time and under budget. 

  9. Advertising: Informing your readers about your book

  10. Sales: Generating revenue from your intellectual property

  11. Revenue: Managing the money your book makes

  12. Growth: Deciding how to use your book to create a life in comics

But ICP is not all questions and answers. Publishing comics is not a one size fits all process, so the book tries to explain the different options you have at each stage of your story’s development, as well as the positive and negative aspects of each choice so you can decide what is best for your unique situation. 

ICP also includes ideas, theories, aspirations, and possible outcomes in a multiverse of futures for you and the industry. You can use this book not just as a guide to what is, but also what might be possible. After all, comics are about exploring your imagination.

How Should I Read ICP?

ICP is one part instruction manual, one part reference guide, and one part inspirational program. I’ve combined practice and theory to create something you can use from the moment you decide to publish comics to the point your business is running like a well-oiled machine. Because of the range of topics it covers, this is a book that needs to be read, consulted and questioned. 

I wrote ICP under the presumption that the reader has no business or legal background, so MBA’s or a hedge fund investors reading it to understand the comic book industry will have to forgive the time I take explaining the fundamentals.

You might not agree with the ideas and concepts in this book and I'm not trying to claim any authority as the absolute truth when it comes to publishing independent comics. As long as you understand the options I offer in this book and why you might reject them for your own projects, ICP can still be helpful to you.

What Can This Book Do for Me? 

A book on independent comic publishing isn’t necessarily a book you’re going to read for fun (although I hope you’ll at least find it interesting). If you read this book and follow its process to a reasonable degree, here’s what you’ll get for your purchase price and time spent reading:

  • Intellectual property (in terms of characters and stories) that you own

  • A business plan for publishing comics

  • Experience in the comics publishing industry

  • Contacts within the industry

  • A market for your ideas

  • A process you can replicate with other books

  • A finished product

  • A little cash left over...maybe.

What Can’t This Book Do for Me?

This book is not the Infinity Gauntlet. It can’t do everything for your independent comic. As a general concept, this book does not guarantee:

  • That your book will be profitable

  • That your book will be popular

  • That your book will be successful (depending on your definition of success)

  • That the things you read in this book will be applicable outside the United States. 

Specifically, while I cover a lot of legal concepts in this book, this isn’t legal advice. If you have particular questions about your situation or a project you’re working on, you need to contact a legal professional. 

Finally, this book shouldn’t stifle your creative impulses. There is no contradiction between being creative and understanding the business of creativity. Some comic creators feel that they need to avoid business and legal issues to focus on their art. Others feel that treating comics as a business will suck the fun out of comics. But in reality, it is the creators who have the opportunity to turn their publishing into a viable full-time business that can have just as much fun as the part-time publisher. In fact, gaining a grasp of the business of comics can remove doubt and frustration from the process and make the experience of comics more enjoyable in the long run.

If you want to publish comics and possibly create the next generation of modern mythology, you need to learn the business as well as the art.

ICP is scheduled for release in the summer of 2020. If you’d like to keep up on developments, pre-orders or other news in the comic book industry, feel free to join my mailing list or Facebook group.

Have fun with your comic

Gamal

How Do You Manage Convention Expenses?

Added on by Gamal Hennessy.
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This is a modified excerpt from a book I’m working on called The Business of Independent Comic Book Publishing. It is the third of a four part series on how independent publishers can make the most of comic book conventions as a lead into my appearance at New York Comic Con next month. As always, this isn’t the final word. Comments and insights are welcome.

Whether you get a table or not (See Should You Get a Table for Your Independent Comic?), you need to understand how much of your investment you’re likely to spend to attend a con. In many cases, you might want to reduce or eliminate certain costs in an attempt to save money. Even though you can make money at the con and the costs can be tax deductible, you still don’t want to spend money like Bruce Wayne.

How Can You Determine Convention Expenses? 

Building a Convention Spreadsheet: All the costs for attending a con can be listed on a simple spreadsheet. Adding up all the different costs will give you a rough idea of your overall convention costs and compare the costs of attending different cons. Keep in mind that some prices will have a range and not a fixed number based on the city you’re going to and the available options. In those cases, it’s safer to assume the higher cost and be pleasantly surprised by a lower cost than to hope for a low price and get hit with a higher bill. Also, some costs will cover all the people from your team attending the show. Other costs will be per person in your group. I’ve created a sample budget on the next page. Feel free to tailor it for your own purposes.

  • Convention Item: is the access, good or service you need to attend the show

  • Cost: is the amount of your investment you are spending

  • Payment Due Date: keeps track of payment deadlines and will help you control your cash flow and know when you’ll have cash walking out the door.

Name of Convention:

Convention Location:

Dates of Convention:

Convention Item Cost Payment Due Date

  1. Convention Badges (per person, per day)

  2. Table, Booth or Exhibition Fees

  3. Transportation to Convention City

  4. Transportation in Convention City

  5. Hotel Accommodations

  6. Printing or Manufacturing Inventory

  7. Shipping Inventory to Convention

  8. Shipping Inventory from Convention

  9. Signage for Table

  10. Electricity for Table

  11. Wi-Fi for Table

  12. Labor Costs

  13. Meals

  14. Barcon*

  15. Press Releases

  16. Taxes

  17. Merchandise and Research Purchases

  18. Other Fees

    Total Costs


How Can You Reduce Convention Attendance Costs?

Attending any convention requires money, but there are several ways an independent publisher can reduce costs: 

  • Going Mobile: For the reasons we listed above, going to the con and not getting a table eliminates exhibition fees, printing and shipping costs, signage, electricity, Wi-Fi, labor costs and taxes. There are downsides to not getting a table, but the money saved could be worth it depending on your circumstances.

  • Staying Local: If you attend shows close to where you or members of your team live, then you can eliminate the costs of travel to the convention and hotel accommodations and possibly reduce the costs of meals and Barcon because you can take advantage of native knowledge of the local cuisine.

  • Friends and Family: If you attend shows close to where someone close to you lives, then you can eliminate the costs of hotel accommodations. Just be sure to not overstay your welcome, because this is essentially a gift investment that you have to pay back later.

  • Team Participation: If multiple members of the publishing team can attend the con, you can save on labor costs. Whoever is in charge of marketing should attend the shows whenever possible, but it’s a good idea to include convention participation as an element of both collaboration and work-for-hire contracts.

  • Convention Partnerships:  If you share convention expenses with other comic creators, independent publishers, or local comic shops, you can reduce the costs each partner pays. The concerns here are choosing partners that you’re comfortable with and making sure there is a written agreement between each partner covering the financial terms of the partnership. You don’t want to work under the assumption that you’re going to split the costs for a show and then find out your getting stuck paying for everything.

Now that you’ve decided how much you can spend on the con, we’ll focus on things you can do before during and after the show to make the most of the experience for your book.

Have fun with your comic.

Gamal

If you have questions about the business or legal aspects of your comic book publishing and you'd like a free consultation, please contact me and we can set something up that fits in with your schedule.

PLEASE NOTE: THIS BLOG POST IS NOT A SUBSTITUTE FOR LEGAL ADVICE. IF YOU HAVE AN ISSUE WITH YOUR COMIC PROPERTY, DISCUSS IT WITH A QUALIFIED CONTRACT ATTORNEY OR CONTACT C3 FOR A FREE CONSULTATION

* The ritual of Barcon will be explained in the next post.